Tyler Smith (AppMobi) @ DevCon5 NYC

Tyler Smith talks about how to make great cross-platform games with HTML5

* Research and choose an HTML5 game engine (see bebraw’s excellent list at github) based on features you need, size, cost, and mobile compatibility. Beware of open source projects that aren’t being maintained or don’t have active user communities. Consider:

  • Does it scale for screen resolutions?
  • Does it support touch inputs?
  • Does it pre-render?

* For mobile, you have to pre-render tile backgrounds, conserve Canvas drawing calls, and make small binaries for sounds and images.

* Be prepared for radically different screen rations (4:3 iPad, 7:4 some Android, 3:2 iPhone)

Advertisements

About wfwalker

examining the unexamined life of software
This entry was posted in HTML5, Trip Reports, Uncategorized. Bookmark the permalink.

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s