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Caridy describes how Yahoo! built Axis on three different platforms using Mojito. He talked a lot about lessons learned while building a complex UX on iOS, Android, and Chrome desktop. Build mobile products atop platforms designed for mobile products, lest … Continue reading
Tyler Smith talks about how to make great cross-platform games with HTML5 * Research and choose an HTML5 game engine (see bebraw’s excellent list at github) based on features you need, size, cost, and mobile compatibility. Beware of open source … Continue reading
David Kaneda is talking at DevCon5 NYC talking about cross-device development: * You only get access to four touch events on most devices right now. See Boris Smus’s pointer.js as a nice abstraction layer. Enhance your hit radius for touch … Continue reading
Notes from HTML5 Gaming, Ashley Gullen (Scirra) and Tyler Smith (appMobi), DevCon5 Scirra makes Construct2 The number one reason why your App is slow — software rendering instead of HW acceleration Why? graphics card drivers are a big, abysmal mess; … Continue reading
Notes from an Intro to Canvas, 8bitrocket, DevCon5 Firefox Canvas performance got really bad six months ago, slowly coming back now Retained mode (Flash, DOM) versus Immediate mode (Canvas) They still use Modernizr.js to test for Canvas support They end … Continue reading
Within Android, breathtaking diversity of screen resolution, processor speed — HTML/JS/CSS parse speed ranges from 0.4 to 1.4 seconds (put JS at end of the page!) even with JS in cache later OS version doesn’t guarantee better device (see Cricket … Continue reading