Author Archives: wfwalker

About wfwalker

examining the unexamined life of software

BirdWalker, then and now

“About time, too. He’s been looking dreadful for days; I’ve been telling him to get a move on.“—Albus Dumbledore about his phoenix Fawkes after Fawkes burst into flame Just as Fawkes periodically must burst into flames and rise again from … Continue reading

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Birdsongs, Musique Concrète, and the Web Audio API

In January 2015, my friend and collaborator Brian Belet and I presented Oiseaux de Même — an audio soundscape app created from recordings of birds — at the first Web Audio Conference. In this post I’d like to describe my … Continue reading

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Highlights of the first Web Audio Conference

I recently had the pleasure of attending and presenting at the first Web Audio Conference, co-sponsored by IRCAM and Mozilla. I wanted to share some of the great things that I learned about there. Meyada, Hugh Rawlinson Meyada is a … Continue reading

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Using Google Maps in a responsive design

[When I’m not in the office, I’m often out birding and photographing birds. To keep track of my life list and bird photos I wrote a Ruby on Rails site hosted at birdwalker.com; you can see all the source on … Continue reading

Posted in HTML5, Ruby on Rails | 4 Comments

Video of my YUIConf talk about open web app development

The YUIConf folks have just posted their recording of a talk I gave there last year. I had planned to talk generally about the Firefox Marketplace, how it differs from other app stores, and how those differences create an overall … Continue reading

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Replacing Google Image Charts with D3.js

[When I’m not in the office, I’m often out birding and photographing birds. To keep track of my life list and bird photos I wrote a Ruby on Rails site hosted at birdwalker.com; you can see all the source on … Continue reading

Posted in HTML5, Ruby on Rails | 1 Comment

DevCon5 — on learning from games, Monty Sharma, Mass Unity

Monty Sharma gave a great talk this morning at DevCon5 about the current trends in games and what the rest of us can learn from them. He centers on three big ideas: Free-to-Play. Find a way to let dedicated users … Continue reading

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